Yeah, same. The fact I can chill the fuck out and basically not have to worry about an enormous class of serious, hard-to-spot bugs makes it a lot more fun for lower-level programming.
Like, yeah, I still need to worry about obstacles like other drivers, animals, etc., but it’s a lot more fun driving on a road that isn’t completely teeming with potholes and black ice.
Yup. I come from a mostly embedded C or C++ background with a constant 10% Python for assorted scripts. Rust feels pretty great, basically all the things I like about all of those languages with fewer of the annoyances. And cargo and clippy are fantastic. My biggest annoyance is remembering which of the approximately 213 Result/Option chain handlers I should use in a given situation.
Thanks for naming my biggest problem with writing rust code. Every crate has it’s own particular Result chain, doesn’t it. To the point we have anyhow and eyre to help with this mess.
Different strokes I guess. Personally, I do have a good time writing Rust and fun feels like the right word
Yeah, same. The fact I can chill the fuck out and basically not have to worry about an enormous class of serious, hard-to-spot bugs makes it a lot more fun for lower-level programming.
Like, yeah, I still need to worry about obstacles like other drivers, animals, etc., but it’s a lot more fun driving on a road that isn’t completely teeming with potholes and black ice.
Yup. I come from a mostly embedded C or C++ background with a constant 10% Python for assorted scripts. Rust feels pretty great, basically all the things I like about all of those languages with fewer of the annoyances. And cargo and clippy are fantastic. My biggest annoyance is remembering which of the approximately 213 Result/Option chain handlers I should use in a given situation.
Thanks for naming my biggest problem with writing rust code. Every crate has it’s own particular Result chain, doesn’t it. To the point we have anyhow and eyre to help with this mess.