SorteKanin@feddit.dk to Rust@programming.dev · 2 months agoAnnouncing Rust 1.98.0 | Rust Blogblog.rust-lang.orgexternal-linkmessage-square4linkfedilinkarrow-up143
arrow-up143external-linkAnnouncing Rust 1.98.0 | Rust Blogblog.rust-lang.orgSorteKanin@feddit.dk to Rust@programming.dev · 2 months agomessage-square4linkfedilink
minus-squareBartyDeCanter@piefed.sociallinkfedilinkEnglisharrow-up10·2 months agoOh! The algebraic methods will be nice at work.
minus-squareEphera@lemmy.mllinkfedilinkarrow-up3·2 months agoYeah, those look really useful for gamedev or simulations, where you need the speed and don’t particularly care that it’s always the same result…
minus-squarexav@programming.devlinkfedilinkarrow-up4·2 months agoQuick ! Someone should create a floating-point type where basic maths ops delegate to these new things.
Oh! The algebraic methods will be nice at work.
Yeah, those look really useful for gamedev or simulations, where you need the speed and don’t particularly care that it’s always the same result…
Quick ! Someone should create a floating-point type where basic maths ops delegate to these new things.